Contour Reality Capture
Photoreal
- Over 100,000 polygons captured per scene
- Your optimal number of points tracked frame-to-frame, shot-to-shot
- Sub-millimeter precision
- No surface offset
- Tracked 3D geometry
- Synchronizes with SMPTE time-code
- 24-120fps, 2-256 cameras
Production-efficient
- Markerless setup: just apply makeup and go
- No lockdown. Performers move freely within capture volume.
- Retarget motion from any actor onto multiple characters, whether realistic or stylized
- Portable system can be set up at any light-sealed stage, anywhere!
Compatible
- 3D production tools
- Autodesk® Maya®, MotionBuilder® & 3ds Max®
- SOFTIMAGE® | XSI® & Face Robot™
- All Vicon® software
- Applications compatible with OBJ, C3D, Autodesk Point Cache 2 files, meshes, joints or bones
- Game Engines
- Unreal® and others
- Simultaneous marker-based capture
- Vicon MX family of motion capture hardware
Featured
View Flash Presentation
How Mova Contour Works
(Flash 8 required)
View White Paper
Volumetric Cinematography:
The World No Longer Flat
View Demos Page
Steve Perlman introduces Mova Contour Reality Capture
Mova and the Mova logo are registered trademarks and Contour is a trademark
of Mova LLC. Autodesk, Maya, MotionBuilder, and 3ds Max are registered
trademarks of Autodesk, Inc. Avid, FACE ROBOT, SOFTIMAGE and XSI are either
registered trademarks or trademarks of Avid Technology, Inc. or its
subsidiaries in the United States and/or other countries. VICON is a
registered trademark of OMG plc. All other trademarks are the property of
their respective owners. Patents Pending.
